![]() ![]() It was quite a lot of fun to see, but underscores the sense of identity crisis in Troy‘s approach. In one instance, I managed to drive off both Hector and Paris and their respective armies equipped with nothing more than a squad of elite bodyguards and a small garrison’s worth of low-grade militia. This sense of “grounded” realism was also undermined by the fact that the hero and general units could quickly be as strong as they were portrayed in myth.įor example, a late-game Achilles who’s equipped with the unique equipment and skills gained from taking on his Epic Quests (the more story-driven objective pop-ups that loosely follow the narrative of the Iliad and other popular Trojan War accounts) is practically invincible. On the one hand, I applaud Creative Assembly for trying to find a novel way to take on one of the best-known historical topics in western civilization but, on the other, I came away a bit disappointed when my Minotaur troops turned out to be just big guys wearing skull hats. Troy Modifications Find all non-hosted modifications, works in progress and proposals for Total War Saga: Troy. It has the core Total War mechanics: build armies, fight battles, conquer settlements, build buildings, repeat. The Mythic combat units one can recruit - including Minotaurs, Centaurs, Sirens, and Cyclopses - function basically as elite fighters, but their impact is a little muted for my tastes. For those coming over to Troy from other titles, or for those starting out new, it can seem a fairly straightforward game in a lot of ways. The late game was also where I began to run into issues with Troy‘s hybrid approach to the legendary nature of the Trojan War story.
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